Urdnot Wrex Respect Thread

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kaijuking

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#1  Edited By kaijuking

This is the best I could gather to really show off and explain Wrex capabilities and skill. Using mostly feats from Cinematics, Quick Time Events, Scripted Events, In Game Codex, Novels, Comics, Movie, and occasional Gameplay. Hope you all enjoy.

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Urdnot Wrex is a Biotic powered Krogan Warlord. A rare combo among Krogan. He is a long standing super merc, very famous for his dealings for Shadow Broker, and even the fame Spectre Saren. Wrex by twist of fate joins with Shepard which changes the fate of the dying Krogan dramatically. For better or worse depending on decisions. At his best, Wrex re unites the Krogan, then with Shepard's help cure the Genophage allowing Krogan to become a viable race once again. All this may not sound battle worthy, but to do these things Wrex had to fight, claw, and threaten his way to unite one of the most violent, and toughest races during the Reaper War.

Stats

Strength

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Wrex manhandling normal humans with a single back hand.

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Wrex tossing one human dozens of feet in the air, then one shots several mercs with his bare hands in short time frame.

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Wrex takes out with his bare hands fully armored soldiers, smashing there super dense, mass effect field compressed made armor with ease.

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Normal Krogan can lift and toss 1000s of pounds.

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A average Korogan Merc of no high standing shows strength enough to crater large areas made of solid rock with each attack on Vega.

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Wrex utterly smashes in and damages the armored shuttle. These shuttles brush off Mass Accelerator Weapons. Needing explosives to do damage to them.

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Wrex takes out in close combat several Reaper Rachni. These things are mini tanks.

Durability

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As a Krogan, Wrex is stated to have 240 degree vision for spotting threats. Krogan also have very tough hides to any other species in Mass Effect game, needing molecular level blades to reliably damage their hides. Also noted they don't let pain get in the way of performance, able to tune it out. Krogan are stated immune to paralyzing effects, including damage nervous system as they have a back up. They also have multiple numbers of the same organs. Thanks to the Blood Rage a Krogan can attempt to fight on even after the brain is dead for a short time.

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Wrex is able to tank several shots from a powerful pistol, including a shot in the neck before slowed down enough to not be a threat.

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Wrex in armor tanking pistol fire, and assault rifle fire, and still fighting on.

In Armor Wrex is able to walk out fine this large explosion, and tanks a sniper rifle to the back and keep fighting on. Sniper Rifles more akin to Anti Tank weapons than Anti Personnel ones.

Speed

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Krogan are stated able to run faster than any human, even the fastest human runner in records. Needing cybernetic implants to out pace Krogan.

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With a small distraction Wrex closes in on several targets dozen feet away faster than they could react. Taking them all out before they could get a hit in.

Skill

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Krogan are stated to be very structured on might makes right. They respect only strength and power. Meaning Wrex has to be very powerful for his position as Warlord, and leader of the strongest clan in the race. Wrex is a stated Battle Master. Battle Masters are a match for ten soldiers of any military on average, making killing a science, and very brutal, but methodical and discipline.

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As stated Wrex is one of the last true Battle Masters.

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Wrex out of the whole Krogan race is one of the few, and last known surviving to kill a Thresher Maw by himself till Grunt came along.

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While C-Sec may seem like simple security, they are in fact the most elite military police in the galaxy, and Wrex is able to give them the slip out on the open easy.

Wrex uses cover and stealth to ghost a very respected merc using a sniper rifle on Wrex.

Wrex in conversations goes through a major fight he had vs a Asari Commando and old friend of his. He let her pick the place to fight, giving her prep. In the Space Station Wrex fights her, kills all of the smugglers and pirates located there too, and even blew the station up from the resulting fighting.

Gear

Omni Tool

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The Omni-Tool is a super computer, sensor arrays, and mini fabricator device. Its the ultimate tool to scan, communicate, and create objects from Omni-Gel, plastics, ceramics, light alloys, and silicon resources.

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Omni-Blades and other close combat made weapons are hard as diamonds, with searing burning effect to the target.

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Omni-Tool is used to make repairs to gear, and can generate weapon or armor mods in the field.

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Wrex can use Omni-Tools to hack other computers.

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Omni-Tools are also communication devices. Able to make Galaxy distance calls through Relays, or to patch into local communication frequencies.

Medi-Gel

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Medi-Gel is a substance that is applied to wounds of all types. Acting as anesthetic, disinfectant, and clotting agent.

Throwing Grenades

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Wrex using throwing grenades.

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Tali using throwing grenades.

Kinetic Shields

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Kinetic Shields/Barriers are stated repulsive mass effect fields that deflect objects/energy moving at rapid velocities. Extreme temperatures, toxins, and radiation is not protected against.

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Kinetic Shields blocking mass accelerated weapon fire.

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Shields tank and regen from a large explosive device that was strong enough to kill the Salarian instantly.

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Shields shown to brush off a claymore mine blast point blank in this scripted event. Only 1/3 the shields dropping.

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Shields tank a free falling elevator from 5 floors up crashing down. Takes roughly 50% of the shields.

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Shields can help against heat damage as shown here, but burn out fast in doing so. Will provide some protection for short time.

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Shields can withstand for very short period heavy mass accelerator canons. Canons that can blow into little pieces solid stone walls of a dig site.

Body Armor

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Body armor description. While Shields is the first line of defense, several layers if composite ceramic plates help shed away the round and heat of the attack. If the armor is breach computers built in will seal the tears with medi-gel.

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Armor withstanding and minimizing the damage of mass accelerated pistol rounds.

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Armor tanking mass accelerated AR fire. No damage.

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Armor withstanding the firepower of a AR round.

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The Armor holds up to the super strength of this android.

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Body Armor withstands and helps against the super strength blows of a Krogan.

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Armor helps withstand the exploding Mako blast wave.

Body Armor allow for protection -131 Celsius, 351 Celsius, and Atmosphere Pressure 39.16 times greater than Earth.

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Body Armor have built in magnetic clamps for zero gravity scenarios.

Mass Accelerated Weapons

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Statements how Mass Accelerated Weapons work. Emphasis that they all fire rounds at greater velocities than any modern day weapons including .50 Cal weapons.

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As stated the only major factor is Thermal Clips, as a single weapon can fire thousands of rounds. These weapons are also capable of auto assist aiming.

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All small arms calculate base on mass needed due to distance, gravity, and atmospheric pressure. The better weapons have built in smart targeting that correct shots for environment and weather conditions.

Weapon Mods

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All weapons can get upgrades that can allow for overclocking the hyper velocity of the rounds. Combat scanners for better radar on the field. Reduce kickback and recoil of weapon fire. As well penetration capability from anywhere of .50 meters of armor up to 1.10 meters of armor, effectively making normal rounds anti tank rounds.

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Assault Rifle Mods. Includes smart VI systems for better accuracy, better rounds for penetration, and Thermal capabilities to track targets through walls and smoke.

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Shotgun mods include better shield piercing capability, and better accuracy.

Assault Rifles

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AR rounds tearing steel into ribbons with their impacts.

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AR rounds ripping up concrete into dust.

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AR rounds disintegrating solid stone where they hit.

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Mattock Rifle decimating solid stone with a single shot.

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Revenant Rifle rapid fire turning a stone structure into swiss cheese.

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The Collector Rifle can knock back a elephant size Collector with its power.

Shotguns

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A Eviscerator shotgun blows a large hole into solid earth.

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At range the Claymore shotgun can one shot fully armored troops.

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Katana Shotgun blows through the tank armor of a Praetorian. Showing massive explosive power out the other side.

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Claymore Shotgun blows a Thresher Maw's head into paste when blasted from the inside.

Tech Powers

Biotic Lift Grenades

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Lift Grenades explode with a Biotic energy that suspends targets caught in its effect. Has a radius of 6.50 meters. Can also be upgraded to slam foes back into the ground to stun them.

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Grenade as shown in practice with massive biotic explosion.

Carnage

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Carnage allows for a super blast of particles that rips targets to shreds within 2-3 of the impact.

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Carnage as shown in game scene a large powerful explosive particle energy attack.

Stimulant Pack

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Wrex carries on him a Simulant Pack to help increase healing and pain management, as well damage dealt.

Biotic Powers

Barrier

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Barrier is another layer of kinetic shielding via mass effect fields. Strength 100% on par with kinetic shields. Detonating the barrier will cause targets to lift and float with biotic energy. Blast radius 5.40 meters. Also increase shield regen by 15% when active.

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Barriers can withstand RPG level firepower.

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Barriers are strong enough to contain several grenades exploding before breaking.

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Barrier in action when used on one self. Acting as a second layer of shields.

Warp

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Warp allows for subatomic to molecule level mass effects fields that rips a target apart in time. It destroys armor and by passes regen. It is also capable of detonation when another Biotic power hits a target being affected by Warp. The Explosion is stated a radius of 5 - 7 meters, 700 newton blast.

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Warp attack description. States its like being torn apart by mini mass effect fields blinking in and out of the space continuum throughout your body.

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Warp shakes the area with its power.

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Warp shows massive power when combine with other Biotic affects for super charge Biotic explosions that one shot Collectors.

Throw

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While each is specific to how its used, they are all the same in function. Using Mass Effect Fields for Telekinetic like abilities. Throw can max at 1200 - 1320 newtons of force. Has a impact radius of 3 meters.

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Targets affected by throw, lift or push can be detonated with another Biotic attack as shown here.

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Wrex uses Throw to bash back two armored Salarian STG soldiers. Wearing top of the line armor compared to most militaries in the galaxy. Stated himself if had not held back he would have killed them, armored or not.

Stasis

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Stasis uses Mass Effect Fields to trap a target. Freezing them in place. It can last at max 21 seconds. Can freeze multiple targets up to few meters of impact. Targets that take damage will break out sooner.

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Stasis being used on Shepard.

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