This is a CaV if you wish to vote or to follow along please request to do so, do not post your opinions on the matchup.
At the end of the debate vote based on the better argument and not your personal beliefs.
This will be a new type of CaV, we are testing the waters with a new format. We will both complete our posts and once done a 3rd party will post both of our posts at the same time. This means nobody is going first and nobody is going last, instead all 3 rounds will be posted simultaneously.
Battle starts 50 meters apart.
Random Encounter.
Win by any means.
Manga/Anime, and canon movie feats.
Because current Noelle with Leviathan is featless I'll be sticking with her previous forms.
Akainu is a former Admiral and current Fleet Admiral of the Marines in One Piece, one of the strongest characters and poised to likely become one of the end game antagonists in the series. An exceptionally brutal and ruthless fighter, he will stop at nothing, even murdering innocent civilians, in his pursuit of Absolute Justice and stamping out piracy.
Powerset
Massively superhuman physical stats
Magma elemental manipulation
Heat manipulation
Elemental intangibility
Regeneration
Haki (Precog and invisible forcefields)
One Piece Planet
Is massive. Many pieces of evidence point to this but I will use the most clear cut one, the horizon from the deck of the Merry stretches over 50 km, as the far bank of the Sandora river (which is stated to be 50 km wide) can be just made out at the horizon from the other bank:
The Going Merry has a stated height of 11m, the deck is at about 50% of that give or take, horizon from that height on our planet is about 9 km:
AP and Heat Scaling
Akainu's Devil Fruit is stated to be on the highest tier of offense:
He is hotter than Ace to the point he can can burn a hole through Ace on contact, Ace who is fire elemental himself:
Drum Island was also legitimately massive:
You can see there being multiple mountains, and then those towers which dwarf those mountains (these towers were stated on panel to be 5 km high, easily large mountain sized), and several clusters of towns. On top of that, we are looking at the landscape from a massive height (several km easily) and it still stretches beyond the horizon, showing just how massive Drum Island is. Keep in mind the horizon in OP planet >>> irl earth.
So Akainu's passive heat aura (which also has a standalone feat of disintegrating a steel sword in its vicinity, scan below) scales above passive heat that can stop snowfall on an at least 100s of km sized landmass.
It should also scale at least to the passive heat of Kaido's Flaming Susanoo since that's a pure Dragon Zoan DF ability, which is an island sized heat construct:
Just coming in contact is enough to vaporize G5 Luffy if he is not using ACoC for protection, which is impressive, as Kaido's Boro Breath (multi mountain-small island AoE and the usual rock vaporizing potency) cannot vaporize G5 Luffy:
So essentially a Luffy sized volume of the Flaming Dragon carries more heat than a multi mountain-small island sized heat blast with rock vaporizing potency at least. Scale that up to the full size of Flaming Dragon (island) and that's some serious passive heat being generated.
Akainu's attacks don't just carry intense heat though, but also blunt force, and in this regard he scales directly to WB's quake punches:
WB with a casual attack made a sea quake (basically an earthquake on the sea floor) which caused two absolutely massive tsunami waves:
To get an idea of their size, we can see them dwarfing the Marine Headquarters, which is taller than Sanjuan Wolf who has been stated to have a height of 180 meters.
There's a strict, direct relation between tsunami height and the magnitude of the sea quake that generated it, and the height of WB's tsunamis is far greater than what even Mag 10 sea quakes irl would generate:
Mag 10 quakes require continental energy to generate and since WB did it through shockwaves from kms away the actual potency of his punch I'd put at multi continental:
He also has other feats like this such as tilting the very ocean with ease:
There's also the famous statement from Sengoku of WB having the power to destroy the world:
I am willing to take this as reliable since Sengoku has fought WB many times in the past and he really has no reason to inflate WB's power in this particular war situation. Now "destroy the very world" can be interpreted as anything from life wiping to outright planet busting. I think the most reasonable take based on everything we know so far is he can unleash a planet wide quake intense enough to surface wipe.
Shaking intense enough to at least topple buildings (as otherwise there's no threat to people or infrastructure at all) on a planet wide scale would be moon lvl on irl earth, but as shown OP planet much larger and again this would be done through shockwaves, so the direct potency of his punch would be even higher, so overall WB and by extension Akainu I'd say is operating well into planet lvl ranges with their stronger attacks.
Punk Hazard
I wanted to give this its separate section as it's Akainu's only serious extended fight we have in the series thus far. His fight with fellow Admiral Aokiji for 10 days straight twisted the very climate of the island Punk Hazard permanently, turning one side into a volcanic wasteland and the other frozen:
There's 2 impressive aspects here, firstly, Akainu is obviously an elemental equal to Aokiji in all regards, Aokiji who can casually and instantly flash freeze an ocean:
The ability to turn one's own body into ice. You can potentially regenerate even if you were smashed apart. It has the power to instantly freeze anything you touch, even the very ocean itself!
As you can see he didn't just merely freeze the ocean either, but even the very atmosphere on the island they were on turned very cold, instantly.
Temperature wise it's hard to quantify such things without definite statements but to put in perspective Aokiji instantly flash freezes massively superhuman bodies to the bone, turning them completely brittle, while outer space temperatures (like 2.7 K) takes close to a day to have the same effect on a human body. As such realistically he is probably some very small fraction between 0 and 1 K.
The other is the passive environmental warping aspect, the ground and atmosphere on Akainu's side are very hot, enough to keep the ocean in its immediate vicinity boiling and cause the likes of Luffy visible discomfort due to the intense ambient heat:
This when at this stage Luffy can use attacks that intentionally set his limbs on fire (Red Hawk) and even PTS has face tanked Enel's heat that can instantly melt hundreds of tons of gold or Wyper's Burn Bazooka that can vape through rock.
Now one might say this is after 10 days of fighting, however, the chunk of that effect is him generating all those active volcanoes on the island which have been constantly erupting for 2 years straight, something that warrants multi continental levels of energy:
The net energy required to heat up half of an island and its atmosphere and the ocean in its immediate vicinity is obviously negligible compared to MC, on top this is the state of the island 2 years after the fight ended, and it had so much time to cool down. So I'd say the environmental state we see Punk Hazard is in now, is something he can basically replicate as a passive side effect instantly, the moment he starts fighting seriously (just the environmental warping part, not creating active volcanoes).
Speed
Akainu isn't the type who really abuses speed in combat however his reactions should be good enough to not be statued or whatever by Noelle. I will start with this for now, his reactions should scale to Aokiji who has shown he can precisely control his flash freeze at point blank distance, when he flash froze Doffy who was right in front of him while sparing Smoker who was right below Doffy:
His flash freeze statued Doffy's combat speed to a ridiculous degree, as Doffy was mid movement, with full intention of murdering Smoker there, and Aokiji flash froze not just Doffy himself but also over a 100 meters omnidirectionally as you can see, before Doffy could barely move a few inches.
Doffy is high rel-low FTL in combat speed I'd say, as he scales above stuff like Moriah's shadows instantly crossing the planet, post skip base Luffy casually dodging Pacifista LS lasers from a few dozen meters away, even calling them "slow" and dodging his own Overheat attack that crossed the distance from Green Bit to Dressrosa instantly.
So Aokiji has the reactions to handle point blank an attack that statues high rel-low FTL characters hundreds of times over, casually, and Akainu scales, which should be enough to react to Noelle.
Logia Versatility
Can spam giant magma fists, each comparable to a large ship:
Can generate volcanic eruptions at any point out of the ground:
Can be a good ability to catch Noelle off guard
Logia regeneration means physical attacks are entirely useless, blowing large chunks off his body does nothing to him and gets instantly regenerated:
Haki
Has the invisible emission Armament Haki, which basically acts like an invisible forcefield that can be used for both offense and defense, he showed it when blocking a massive attack from WB with his fellow Admirals:
Given that attack was intended to destroy that very large platform (to put in perspective how large it is, Akainu himself is over 3 m tall as are the other 2 Admirals, and they are practically dots compared to the platform's height) and Akainu contributed 1/3 of the haki forcefield to block it, I'd say his AoE with this technique should be at least large building lvl.
And he is also a confirmed user of Observation Haki which is quite potent precog, it can easily compensate for speed gaps several blitz tiers above your own, seen in its first introduction in Skypeia by one of Enel's fodder priests. What follows after this section is more elaboration on this, a writeup I composed years back xD !
Haki Bloom
Haki blooms, as in grows more potent in the heat of battle, especially against challenging opponents:
We saw this best in the Katakuri fight, for both CoA as well as CoO:
At the start of the fight, Luffy hurt his CoA coated G3 fist while clashing with a random unnamed Katakuri punch, towards the end he is matching Katakuri's named attacks in base with his own CoA.
Towards the middle, Katakuri can casually blitz even G4 Boundman Luffy but once Luffy's CoO blooms and he understands Future Sight, he can essentially sleepwalk through Katakuri's punch barrage in base, never getting tagged.
All of this happened in like less than 10 hours iirc.
So Akainu's haki will keep getting better as the fight goes on, if Noelle is a challenging opponent that is. His attacks will keep getting stronger (CoA) and he will have an easier time reacting to Noelle (CoO).
CoO Writeup
However, even if you may argue a raw speed advantage for Judar, it is further compensated for by Observation haki.
CoO is an extremely potent precognitive ability, to the point that it allows you to literally toy with characters who are multiple tiers above you in speed and would lol blitz you otherwise. This is best shown back in Skypiea when the ability is first introduced.
Enel, in his debut, is able to easily blitz all his priests while playing around.
Yet, Enel, in terms of raw speed, isn't fast enough to dodge Luffy's punches when Luffy found a way to bypass his CoO by randomizing his attacks:
And Enel fails to react to Luffy's attacks many other times also.
So basically, in terms of raw speed, Luffy > Enel >> his priests. By all rights, Luffy should be able to easily replicate Enel's feat of casually blitzing all his priests at the same time.
But see what happens when Luffy went up against Satori, arguably the weakest of the priests:
Satori is able to easily dodge both Luffy and Sanji's (who at this early stage shouldn't be much slower than Luffy) physical attacks at close range, tag them back and just keeps on completely embarrassing them.
The reason is of course, due to Observation haki, which is a massive boost to speed in general from how it has been established from day 1.
So even if you argue Judar has a raw speed advantage, CoO is more than enough to compensate and then some.
This is a huge advantage, especially in a random encounter, for obvious reasons. Doffy will always stay one step ahead, knowing Judar's next move before the latter has even thought of it.
The other benefits of CoO are the 360 degree spatial awareness that it provides, along with allowing the user to gauge his opponent's power level, as shown by Rayleigh when he sensed that 500 beasts were stronger than Luffy on the island they were training on:
Simple enough, precog that allows you to not just hang with, but even dominate characters several blitz tiers above in raw combat speed, as well as 360 degree spatial awareness, both great tools against speedy opponents.
A Note on Calorimetry
I anticipate a lot of arguments will be made around heat, cold, temperatures and such, so I want to clear some common misconceptions I see many power scalers have regarding this stuff.
First of all, what does heating and cooling something up even mean? Heating is you transferring some heat energy to the target thus raising its temperature, intensifying the motion of its constituent molecules and atoms, supply sufficient heat, you start breaking their molecular bonds, thus melting them, and so on.
Cooling is obviously the reverse of this, you are draining the target's internal heat energy. Since cooling is essentially an energy drain the correct way to quantify it is obviously the amount of energy it can drain. Which brings me to...
The role of temperature
While temperature is important in such debates, it's only one part of the puzzle. You need 2 other important parameters, the Specific Heat of the target (this is a physical quantity that denotes how much heat it takes to raise the temperature of an unit mass of the target by 1 degree K, it is entirely material dependent) and the mass (this one's obvious, it's going to take a lot more heat to raise the temperature of say an entire lake of water compared to a bucket. Conversely, a lot more energy needs to be drained to freeze a lake compared to a bucket as well).
What this means is freezing an ocean to even the bare minimum 0 degrees C is far more impressive than freezing a bucket of water to even Absolute Zero, as the energy drain required is far larger in the first case.
Having said that, I'd argue temperature is probably the only thing that matters when looking at things from the resistance side. If you are already frozen then breaking out of being frozen at Absolute Zero is > breaking out of being frozen at some higher temperature (say 3 K), even if the latter can freeze the entire universe.
Initial Thoughts
I think this is probably going to be very straightforward, I will argue Akainu has a very obvious and massive stamina advantage, able to fight at full power against a comparable opponent for 10 days straight, so he can just outlast Noelle, while you will strive to prove Noelle can douse his heat too quickly for that to matter. I say the latter isn't happening as by all metrics Aokiji should be a better heat sink than Noelle and he couldn't drain Akainu for 10 days straight.
Aokiji generates far more volume of ice than Noelle can water.
Ice is colder temperature wise than water in general, let alone Aokiji's ice.
Against Noelle I'd argue Akainu can also go on for a lot longer than just 10 days as Aokiji could also inflict physical damage on Akainu through CoA, something Noelle lacks. On the other hand, Noelle:
Needs to be able to fight, at full power, without food or sleep, for days straight.
Withstand the intense ambient heat as a result of the passive environmental warping that will take place, nigh instantly.
As the fight progresses, Akainu's attacks will get stronger, his reactions will get sharper, yet another edge he has in a drawn out fight.
Lastly, not much water should even be able to touch Akainu given his passive heat aura. So he wins by outlasting her or just beats her up before that.
Noelle Silva: Valkyrie of the Black Bulls by Decaff
Noelle
Silva
Age:
18
Magic:
Water and Spirit
Gender:
Female
Race:
Human
Introduction
Noelle Silva hails from the esteemed Silva house, one of the illustrious Royal families of the Clover Kingdom. Blessed with an extraordinary reservoir of magical prowess from birth, her potential is whispered to rival even luminaries like the revered Wizard King, Julius Novachrono, and her own mother, Acier Silva.
Yet, despite her innate gifts, Noelle's journey begins as a tale of struggle. She grapples with a lack of control over her magic, a deficiency that earns her scorn and mistreatment from her own kin. Cast out and isolated within her own family circle, Noelle finds refuge amidst the unconventional comradeship of the Black Bull brigade, a ragtag group of societal misfits.
It is through relentless perseverance, enduring numerous trials and tribulations, that Noelle transforms her narrative from that of a "failed Royal" into one of indomitable strength. Her evolution within the Black Bulls sees her ascend to remarkable heights, emerging as one of the most formidable figures in the annals of Black Clover lore.
Exploring Mana
Mana:
Mana, as described in Chapter 11, serves as a fundamental force permeating both individuals and the world itself. It is also implied that those without mana cannot detect mana.
The quantity of mana one possesses at birth remains fixed, establishing the foundation for the Clover Kingdom's hierarchical caste system. Peasants occupy the lowest rung, followed by the average commoner, then noble-born aristocrats, and finally, the esteemed Royals like Noelle. Typically, ascending the social ladder correlates with an increase in innate mana reserves. However, wizards possess the remarkable ability to augment their mana stores by drawing from nature—an elemental principle that forms the bedrock of Mana Method, a topic we'll delve into more deeply later.
The last bit of information is especially critical here because you see a glimpse of Noelle resisting potent heat with no shield, or spells, it's just her raw mana and affinity that makes her resistant to heat, this ability will only grow greatly with Mana Skin which ill talk about later and I don't consider this a Mana Skin feat just yet because as the scan suggests she considers Mana Skin an impossible task for her current self. For reference of the heat she's resisting here, it's stated that normal people are instantly turned to ash by this heat, and characters who use fire capable of turning magic powered beings to ash instantly are bothered by this heat, so it should be a good deal over your standard "It can turn you to ash."
Mana is one of those things that has hundreds of showings and statements so don't be surprised if new information is posted in round two to counter certain things, it's just not viable to mention everything all at once.
Mana Skin:
Mana skin takes all the inherit properties of mana and increases them creating a protective shell around the user and also boosting their physical abilities. We already touched on Noelle's heat resistance without mana skin above.
But with this ability Noelle's elemental resistances skyrocket as shown when she battles former Wizard King Edward Avalaché.
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The impressive aspect of this fight is Edward's spell "World End Church" which reduces the area down to "absolute zero." Every single Black Bull member was able to resist absolute zero to the degree that they're not frozen and they can still speak/think which in itself is a crazy feat far surpassing any "cold resistance" feat in One Piece because you have characters like Kuzan who's flash freezes are considered dangerous in verse and he's not even close to absolute zero, more than that Noelle completely no sells the temperature after using her Mana Skin. Now keep in mind Akainu's heat was matched by freezing far lesser than Absolute Zero, yet Noelle just no sold cold that's at the universal lowest you can go.
Mana Zone:
Mana Zone as the manga explains it's the ability to control mana across a whole area, this allows the user complete control of the area to the point they can move freely through space (which Noelle can already do), it allows you to spawn attacks on target, all around the target, etc., and it highly boosts the users perception abilities. This ability will be a key factor in this fight because for Undine the elemental spirit of Water that Noelle is using in this battle, her Mana Zone is the size of an entire country. This allows her to manipulate and summon water ANYWHERE within a countries distance of herself, spawning it on target, or even flooding massive amounts of area instantly. These are things that will end the fight the moment it starts, Akainu has no counter to this and he'll instantly lose his DF powers because he's weak to water.
Now there's more I could post, but I can't sit here and dump hundreds of scans on a single section. I will say this before we move onto the next section: With just the above, Akainu has no win conditions. Noelle's elemental resistance is far too great to the point where she ignores Absolute Zero, which drains FAR more energy than Akainu can ever hope to create with his heat. I know cold and hot aren't the exact same, but at the end of the day, they're both forcing molecules to change motion; one is just speeding them up, and the other is slowing them down. I see no reason why resisting AZ wouldn't allow Noelle to resist some basic heat. And yeah, Akainu has some good feats, but it's nothing esoteric or special. Adding to that, Noelle has heat resistance feats that come from her at her weakest, with low control of her magic, no mana skin, or mana zone, or elemental spirit. Lastly, Noelle/Undine can weaken/power nullify Akainu with any of her water attacks because DF users lose their powers when facing water. If we include the fact that they flood the entire area instantly, there's no chance of Akainu surviving; he's done. The only thing Shirso can do is to scale Akainu to speeds and power levels that he's clearly not at in hopes of overpowering or keeping up with Noelle, but I think he'll just shoot himself in the foot doing that
Noelle's Magic:
Sea Dragon's Lair
Noelle's first ever spell that she unlocked was a defensive spell called "Sea Dragon's Lair" the spell encases Noelle and her allies in a protective shell of water defending from outside attacks. It should be noted that in this scene Noelle unlocks this spell through an ability that Wizards in Black Clover have where they can unlock new spells mid fight when needed, this X factor could play a huge role in this debate because if Noelle needs something that she doesn't currently have there's nothing stopping her from unlocking it. This is not something Akainu can do.
Sea Dragon's Cradle
After learning Sea Dragon's Liar, Noelle further refined the spell in order to reach the Seabed Temple unlocking Sea Dragon's Cradle adding the ability to move around while maintaining the defensive barrier.
It should be noted that before Noelle learned Mana Skin which is a massive buff regarding the control of her mana and it's capabilities, she was able to match the Salamander and even damage it while tanking it's heat. For reference the Databook states the Salamander can vape oceans.
So with this new ability Noelle was able to overcome a form of power negation that makes it hard to control your mana, she increased her firepower above what was shown before, and she gained the ability to move around the battlefield freely but, there's one more thing I want to talk about before we move along and it's Noelle's "dancing."
During the seabed temple arc Asta encounters a combatant who uses a form of swordsmanship that incorporates dance, specifically dance that allows him to move like water. I bring this up because I believe it allows us to read between the lines a little, I'm going to bring forth an argument that wasn't stated by the manga but I believe it was shown and we have enough of a comparison between this swordsmen and Noelle that we can safely argue what I'm about to.
So if Noelle can perfectly match the dance which she does;
moving like water via her own dace
Why wont this counter CoO? It's not like you can liken the Ki bypassing aspect of the dance to his Dance Magic and argue that Noelle's dance wouldn't have that property because Asta mimicked the dace with his body.
Valkyrie Armor ~ Mermaid Form
This spell takes everything about the previous Valkyrie Armor and makes it stronger by using it in conjunction with Undine's Mana Zone which we discussed earlier. So when this spell is in play, Noelle's agility and speed are off the charts, Akainu loses his powers and is a stationary target without his logia to save him, leaving Noelle an easy opening to one shot with a lance through the heart against a slow, powerless, Akainu.
This is the strongest form of Noelle that will be included inside this CaV, in this form Noelle is far stronger than she was in her previous form as stated by Vanica. She retains her superior speed and agility, and she gains the ability to kill immortals like Vanica who can recover from any physical attack and even attacks against her soul given how Megicula's curses target the soul itself and one of the curses is what keeps Vanica from dying.
Noelle's Speed and Power:
Despite what Shirso may attempt to debate, Noelle undeniably possesses a significant speed advantage over Akainu. This fact is not up for debate. Shirso may attempt to exaggerate the capabilities of characters like Foxy or Kuma's Paw attack, or even reference PTS Zoro's reaction to light attacks to argue for parity in speed with PTS Black Clover. However, the truth remains that Foxy is not LS (light-speed), nor is Kuma's Paw attack, and the instances involving Zoro are insufficient. Thus, Shirso will likely resort to stacking blitzes or multipliers, or some other questionable form of speed scaling just to claim parity. However, all such arguments will crumble once the actual substance of his claims is examined.
With that said, let's dive into the scaling used for Black Clover. For both power and speed, one thing is very important: The Dark Triad explicitly scale above everything in Black Clover from chapter 1 all the way up to the Movie, which takes place after chapter 229 and before the start of the Spade arc. This is shown when Asta claims that nothing he's learned before this point is enough to beat Dante, and when the Heart Queen states that Vanica is greater than Zagred, who took the combined effort of two Wizard King level fighters, Asta, Yuno, and Yami, to beat. With each Dark Triad member being equal to each other we can safely scale between the trio, so Dante casually keeping up with Asta and Zenon doing so with Yuno scales directly to Vainca and Noelle. So all speed/power feats from chapters 1-229 + the movie scale directly to the Dark Triad and that's where we'll start, truth be told I don't think Shirso can honestly scale Akainu high enough to surpass just these feats.
It's a very simple scale: base Asta crossed a distance of several meters, at the very least, before some faster-than-light attacks could cross a couple of feet, at most. This means Black Clover is already reaching the upper ends of 'faster than light +,' and these are pre-time-skip feats done by characters in their base forms. I could easily show PTS Asta getting several times faster in his black form, quantifiably, and you end up with some INSANE numbers. Shirso cannot in good faith match the speed of Black Clover, and if he tries to blitz stack or multiply stack, he will lose at that as well
I am deliberately holding back on the feats and how much information I show in my opener due to us both posting simultaneously. I have no frame of reference for what he's doing or arguing, but by the time both of our counters are up, the story will be told, and most, if not all, will be revealed.
No for the overall power level I'm going for the scale looks something like this.
Noelle
100% Dark Triad
80% Dark Triad
Zagred, Conrad, and Lumiere
Mereoleona
So we have Noelle at the top because she defeated 100% Vanica within seconds, clearly making her stronger than any individual DT member. Followed by the 80% DT members, because as I posted above, Asta concedes that Dante at 80% is above anything he's faced so far. As for Lumiere/Conrad, there's really no way to determine who's above who, but we know Zagred is above Lumiere for reasons I'll explain below. As for their tier, these three are all in what I would consider the upper echelon of Multi-Continental to Moon level, so you can guess as to where the people above them are at.
I know Shirso is going to scale Akainu to a level he's not at, which will be above this Moon-ish tier that Noelle scales above. However, Akainu is not that strong, so we don't have to worry about ego inflating Noelle to match him when we can just watch his scale crash and burn. So lets start scaling Black Clover, starting with Mereoleona.
Mereoleona is a good place to start our scale because she's not even close to characters like Lumiere who's our next weakest, yet she's already super strong. The reason I bring up the Yultim Volcano Trail is because it's a mana ley-line and we know from the movie that the ley-lines contain enough energy to obliterate continents down to their foundations. Even if we say the ley-line is only responsible for half the energy needed to do this, you're still looking at Large Country+ levels of energy which is relevant because Asta's Black Form is attracted to strong magic and Mereoleona was able to pull Asta off the ley-line and onto her by flexing her magic a little. Simple scale, Mereoleona > ley-line > continental which we showed at the start that Magic Power scales directly to AP and we know for a fact what level ley-lines are at.
Next up, we'll look at Lumiere, who defeated the Ancient Demon capable of one-shotting a large country to the point where 'nothing would remain.' Additionally, the Demon covered the entire world in darkness, and this is not figurative darkness; we can actually see a dark, storm-like cloud system during the battle, which Lumiere dispels at the end. We've all seen cloud feats get scaled and placed well into the continental or multi-continental ranges, so where do you figure a cloud feat that spans the entire globe would be placed? Easily Moon level. We can say the highest end of multi-continental to be safe. Either way, Akainu has no quantifiable feats above this tier.
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You can watch it yourself. At the end of the battle, the darkness is dispelled. Even if we ignore this for whatever reason, the fact that the Demon can one-shot a large country already puts him into the multi-continental range, depending on the method of destruction. Based on the anime and the way the demon's attacks work, melting is the best fit.
Another feat we can look to is when Licht, Lumiere's equal, summons the magic of all his allies (Lumiere included) to kill Zagred, but as Yami states, this doesn't even put a dent in Zagred's magic. This is another simple straight forward scale, you have Licht and Lumiere who scan to the previous feat mentioned + the magic of 9 or 10 other high level Elves all who can manipulate ley-lines which scales to the first feat I mentioned and even then it can't put a dent in Zagred's magic.
Zagred is clearly above Lumiere who's at worse multi continental and it's not even close.
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And lastly I want to show Conrad's Doom Gate spell which uses his magic to summon a giant meteor, this is self explanatory a meteor of this size is easily multi continental - moon level.
Now there's a lot that wasn't mentioned in my opener because it would take too long and it can all be added later but you get the idea, with just feats and statements from chapter 1 - 229 + the movie Black Clover is consistently multi continental+ which is the tier Akainu best fits in despite what Shirso may argue.
Conclusion:
It's simple, Black Clover is faster, the AP is relative if not better, Akainu has no counter to being flooded or berated with water attacks until he loses his powers and ultimately is killed. Noelle has a plethora of elemental resistances scaling to heat that vapes oceans, absolute zero and even conceptual fire/ice both of which dwarf what OP has.
Noelle wins because she counters Akainu, and she doesn't lose in any area.
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