Welcome to the Corporate Wars Tournament (2024 Edition)
This is a revised edition of the Corporate Wars Tournament that began many years ago by SirFizzWhizz/KaijuKing. For this tournament, you will create a team of street-level characters from any medium, choose a corporation to sponsor you and get perks from, and then participate in a CaV-style mission against another team.
Each match will involve a unique battlefield and mission. There are two ways to win: complete the mission, or defeat the opposing team. If a team is killed, they lose. If your team completes the mission before being killed off, you win.
General Rules
- 8 participants (can be increased to 12)
- 6 points to spend on characters, with characters ranging from 1-4 points based on physicals and powers.
- Once a character is chosen, they cannot be picked by anyone else.
- Video game and book characters get composite feats (as long as they remain the same point value).
- Canon tie-in comics are allowed (as long as they remain the same point value).
- Marvel characters are standard/base 616 versions. However, you can also choose characters from the Ultimate (Earth 1610) universe.
- DC characters are Post-Crisis/Rebirth.
- Everyone is in character and starts with their standard gear.
- No character can be amped above a 4-point character.
- Each team will get 1 full day of training together in order to get basic knowledge on each other and ensure decent teamwork. Every character on the team will also get an ear piece in order to stay in contact during the mission.
- There will be 14 corporate sponsors, and each one can only be picked once. Once a sponsor has been chosen by a participant, it cannot be chosen by anyone else. Each sponsor will have 3 perk choices, and you may only choose one perk for each round. If you make it to the next round, you can change your perk.
- Every battlefield will involve some amount of fodder, such as civilians and/or guards. They can be ignored, killed, manipulated, etc.
- You must have completed a CaV/tournament or have over 500 posts in order to join. If you do not intend to see this tournament through to the end, please do not join.
Posting Rules
- 3 posts each
- 7 days to post
- If you need an extension, let me know before the 7 days are up and I will allow you a 3-day extension (for a total of 10 days). Only one extension per round will be allowed.
- Failure to post on time will result in disqualification and an automatic victory for your opponent.
Banned Powers/Abilities
- Reality Warping
- Time Manipulation
- Space Manipulation
- Luck Manipulation
- Power Copying/Stealing
- Speed Stealing
- Precognition (things like Spider-Sense are fine)
- Immortality
- Instant-Kill attacks
- Internal Attacks
- Permanent Intangibility
- Cloning
- Any other types of powers/abilities that I deem as overpowered or unfair
Limits
- BFR, intangibility, teleporting, and transmutation as offensive attacks cannot be used on the opposing team's characters but can be used against summons, fodder, and gear.
- Teleportation/portals are limited to line of sight, and cannot be used to teleport within 50 feet of the mission's objective.
- Telekinesis and similar abilities cannot be directly used on the bodies of the opposing team but can be used on their gear, or against summons and fodder. TK blasts against the opposing team are allowed.
- Telekinesis and similar abilities are limited based on the lifting strength of each point value.
- Telepathy: mind reading and telepathic communication are allowed on everyone on the battlefield. Mind control, illusions, and other psychic attacks can only be used on summons and fodder. This also applies to soul abilities, pheromones, gas, and magic-based telepathy as well.
- Gear and hax must remain street-level.
- Summons made by your own characters cannot be better than 1-point characters. You cannot have more than 5 summons for the entire mission.
- Regeneration is limited to 616 Wolverine level, as in your character cannot have a healing factor that is better than Wolverine's and they must be able to be knocked out.
- Invisibility is allowed but it can only affect the sense of sight.
- Intangibility can only be used for 10 seconds at a time, with the user then being forced into a tangible state for 5 seconds before being able to go intangible again.
If you are unsure about any of the rules/limits, please ask! It is better to ask in advance than to risk being disqualified from going above the limits or breaking rules.
Characters
You have 6 points to spend on characters in order to form your team.
Essentially, 1-point characters are low-street, 2 and 3-point characters are mid-street, and 4-point characters are high street.
The criteria for each category is the maximum. If the criteria is wall level, then the character cannot exceed wall level but can be below wall level. If a character you want has the strength and durability of a 1-pointer, but the speed of a 3-pointer, they would cost 3 points.
Wall level refers to a standard brick wall. House level refers to a standard house. Small building level refers to a small building with 3-4 stories. Building level refers to a building with 5-8 stories, i.e. NOT a skyscraper.
Speed includes movement, reaction, combat, and attack speeds. A 4-pointer's speed cannot be hypersonic, i.e. higher than Mach 5.
For durability, a single strike that can destroy the object of that level should be enough to seriously harm your character. A 4-pointer must still be capable of being harmed by armour-piercing rounds or high-caliber rounds such as from long-range rifles, magnums, and heavy machine guns.
A bloodlusted Carnage should be able to solo your entire team in a random encounter under the limits/rules of this tournament, without taking any sponsor perks into consideration.
Low Street Level (1 point)
- Striking Strength: Wall Level (busting a wall in 1-2 strikes)
- Lifting Strength: 1 Ton
- Durability: Wall Level
- Speed: Arrow-Timing or Aim-Dodging (subsonic, under Mach 1)
- Energy Projection: Wall Level
If your character can bullet-time, even handgun bullets, they are too fast for 1 point.
Low-Mid Street Level (2 points)
- Striking Strength: House Level (busting a house in a few strikes)
- Lifting Strength: 5 Tons
- Durability: House Level
- Speed: Non-Casual Bullet Dodging (supersonic, Mach 1-2)
- Energy Projection: House Level
If your character can bullet-time automatic gunfire or deflect multiple handgun bullets, they are too fast for 2 points.
Mid Street Level (3 points)
- Striking Strength: Small Building Level (busting a small building in a few strikes)
- Lifting Strength: 10 Tons
- Durability: Small Building Level
- Speed: Bullet Dodging (supersonic, Mach 2-3)
- Energy Projection: Small Building Level
If your character can deflect automatic gunfire or react to sniper rounds, they are too fast for 3 points.
High Street Level (4 points)
- Striking Strength: Building Level (busting a building in a few strikes)
- Lifting Strength: 15-20 Tons
- Durability: Building Level (Can be resistant to small-caliber gunfire)
- Speed: Casual Bullet Dodging or Bullet Deflecting (supersonic+, Mach 3-5)
- Energy Projection: Building Level
If your character is faster than Mach 5 or can react to explosions, they are too fast for 4 points and above the limits for the tournament.
You can request any character, but if I do not know who they are, I will ask you to provide a RT and a point value for them. I will then check the RT, do some basic research, and confirm the point value. I am pretty fair about this, but I will quickly refuse characters I feel are too hax and/or above the limits. My ruling for the point values are final.
If other people complain that a character is worth more than their assigned value, either on this thread or by PM, I will reconsider. In order to ensure that this tournament runs fairly and smoothly, it is important for all participants to be honest about the worth of characters.
Corporate Sponsors
There are 14 corporate sponsors to choose from, and each sponsor has 3 perks to select from. For each mission, you get one choice of perk from your chosen sponsor, and you choose the perk after the thread is made and the mission is known to you. You may switch out your perk at the beginning of each round/mission. Again, each corporation can only sponsor one team.
The sponsors/perks are not meant to be equal or balanced. Some might be better than others depending on the team, the mission, the battlefield, etc.
Neutral fodder are civilians, workers, etc. Hostile fodder are guards, mercenaries, etc.
All companions (characters that join your team) will be 100% under your team's control and follow all directions/orders.
Now, meet our corporate sponsors!
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