Name: Unknown
Alias: Deathmatch; Guardianslayer;
Age: Unknown
Gender: Unknown
Alignment: Chaotic neutral
Nationality: Unknown
Affiliation: Lothal and the Aggressors;
Identity: Unknown
Height: 6'9"
Weight: 475 pounds
Species: Cyborg;
Occupation: Bounty hunter;
Gear:
The Guardianslayer's gear contains, but is not limited to:
- Jetpack*
- Flamethrower*
- Spiked-shoulders*
- Magnetic bolas
- Laser weaponry
- Infrared vision*
- Night-vision*
- Motion-sensor*
- Explosives
- Grappling hook*
- Magnetic boots*
* - attached to armor
Stormbringer:
A legend on the works. That's the only plausible way to describe Stormbringer's current state. An incredibly skilled pilot found underneath the metallic coating of Deathmatch, added to the outstanding enhanced performance of a Visirian spaceship, hailing all the way from the windy plains of Estheon, is what makes the Stormbringer befitting of its very own myth.
Adroitly architected to be an aerodynamic ace on the battlefield whilst maintaining durability instead of sacrificing it, the vessel is covered on a rather adamant shell of titanium-like characteristics. However, underneath its inner hull, all of its quintessential systems run on extremely light materials, rendering it well-nigh impenetrable despite its ostensibly frail appearance and smooth maneuverability.
Its awe-inspiring velocity is the work of an engine-based propulsion of four fuel compartments, promptly pistonned and pushed to twelve outer engines, where their explosive nature immediately boosts the aerodynamic vessel forth, being set to either accelerate over hypersonic mileages or merely speeds posterior to supersonic. It can reach supersonic in 0.7 seconds, reaching its maximum mileage at about 4.2 seconds.
Its 40 meters of length, 8 meters of height and 13.5 meters of breadth are composed of well-segmented rooms for varied purposes, from dining room to a bloodcurdling arsenal to a cutting-edge medical/repairments bay. The ship also comes equipped with an AI of its own, a multitude of surveillance cameras linked to Deathmatch's armor and a handful of repairing robots, programmed solely to fix the ship at critical conditions.
Equipment:
TI-35 - Tesla-Ionic Pattern 35 heavy blaster cannons. Responsible for defending many freight ships in and across the Outer Rim, these iconic weapons are also the staple of any competent pirate and bounty hunter vessel. Borrowing from the common Tesla coil and incorporating ionic energies in place of electrical components, the cannon's inner workings also allow for a great deal of strain due to the blaster's primary mode of firing. This makes it incredibly flexible once influenced by the charged ions. The resulting propulsion for the bolts is caused by a focused jettison of specialized gases that remove the magnetizing properties of the charged ions long enough for them to leave the barrel in clusters.
Sonic Mines - Incorporated into the cargo chute, these nasty bombs are a horrendous surprise for anyone tracking the vicious bounty hunter. Despite the name, these specialized "sonic" mines are not simply geared to scramble audio but are also designed to expand outwards in an uproarious blast capable of shredding even the toughest hull. This rippling aura is also responsible for destructive impulses meant to purposely antagonize any sort of radar in the process of its hazardous path.
Boarding Hooks & Electrified Hull - Typically used in conjunction with each other, the signature weapons of any pirate or bounty hunter mostly involve disabling a target ship and attaching to it to establish the raid. The customized barbs of a boarding hook differ according to the area and preference involved. Commonly, they are large, crude, and impossible to remove outside of the wielder's immediate control. A system of large tasers then send a burst of EMP energy throughout the opposing vessel, rendering it useless in the closer quarters ship combat.
Ghost Image - A relatively new addition to pirating and bounty hunting is the introduction of devices used to evade law enforcement. With the Jedi making their presence known even in the dangerous Outer Rim, the more illegal professions are put into danger. That is why ghost image hardware exists. Given enough time to charge the device and with the simple press of a button, the ship possessing said hardware projects a picture perfect hologram in the direction it is being followed in. While not useful in the sense of a battle, ghost images are undeniably useful while on the run from local officers as well as the Jedi if the distance is enough.
Lancers - When a warship is out of ammo and its guns are overheated, then it is a sitting duck. Pirates and bounty hunters have discovered that space combat devolves into melee very quickly. That is why there are specific points on their vessels' hulls that have been reinforced and often decorated with heavy spikes so that they can ram into enemy boats and cause extensive damage. This is most often used against the windows of a cockpit, and to gruesome effect.
Throat Guns - There is a certain attraction to the heavy reverberations from a giant cannon being fired. Often comprised of autocannons and other firearms capable of shooting off fist-sized shells at a ludicrous rate, the vast armory of "throat guns" are used solely for mid to short range firefights. The noise from unleashing a barrage from these weapons is paramount to shaking the entire ship if only for a split second and many who equip their vessels with them suggest bracing the neck before pulling the trigger, hence the nickname.
Normal & Ionic Shielding - As for defending itself from forthcoming blasts of mighty magnitude, the ship boasts from shielding protection, which consists on subatomic analyzing piles of a metal similar to Vibranium, and reproducing it as an energy shield, covering the entire ship. Albeit it may be turned off due to continuous damage, it renders an important protective measure, permitting Stormbringer to fight back. A current upgrade added another shielding option, to defend the vessel against solar flares. Composed of a system no bigger than a large desk, which uses the same energy as an electric kettle. Two mini-magnetospheres are contained within two mini satellites located outside the spaceship. Should there be an increase in solar wind flux, or an approaching cloud of energetic particles from a flare, the magnetospheres can be switched onand the solar ions are deflected away from the spacecraft.
Invisibility - Another upgrade, mostly used on stealthy mission or to escape local authorities, the 'invisibility cloak' consists of small metamaterial devices scattered through the hull, once active, they are able to divert light and soundwaves. The result is a flawless camouflage, able to trick even the most attentive eyes.
Motion-Sensitive Turrets - Connected to the outer hull, these .120mm, double-barreled turrets are gifted a motion sensor of almost five hundred meters radius, pinpointing precisely incoming objects. It's also given a primitive, yet distinguishable programmation, coldly analyzing the situation in a matter of seconds prior to identifying neutral objects or enemies/obstacles. If it's in cannon-range, it'll be shot down mercilessly unless the pilot inputs the neighboring ship as allied or neutral, otherwise steer clear of the charcoal-hued vessel.
Tractor Beam - An attenuated linear Graviton beam used by the starship to control (attract/withdraw) movement around it for 100 meters ratio. The tractor beam places spatial stresses on the object in specific areas, allowing it to hold the "tractored" object in a fixed location or alter its position and/or trajectory. While tractor beams are normally used to pull objects towards the beam source or tow objects, conversely, they can also be set to repel objects.
Magnetic-Pulse Mines - Mischievous explosives, these ostensibly inoffensive mines can be rendered dreadful instantaneously, by a mere outburst outside the adversary vessel's hull, it will engulf its ions and magnetize it puissantly. Depending on the area affected, it may push heavy cargo ships straightforwardly, thorough for traps, distinctively to disrupt minor ships formations and/or raid major vehicles by forcing other metallic objects to crack a thick hull prior to invading.
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